This is where The Dark Eye: Memoria begins to show more ambition than its predecessor, as you take control of another character from a bygone era. It wouldn’t be an adventure if there weren’t multiple hoops for you to jump through, and in this case you need to solve an ancient riddle that only one person has ever come close to solving. You start the game in Andergast, approaching a Tulamede wanderer who may have the power to undo that thing that happened at that time in that place. Solve puzzles and you’ll move onward towards your goal. ![]() You’ll gather items in your inventory as you play, and those items can be poked and prodded into other items in the inventory or environment. There are changes in bringing it to console, as you move your character with the analogue stick anything interactive is highlighted with a ghostly little circle, and you can cycle through those interactive elements with the RB button. ![]() There’s no Lair of the Clockwork God-style subversion here, as this is a straight-up graphic adventure ported from a 2013 PC cult classic. As with the first game, The Dark Eye: Memoria is a traditional point-and-click adventure.
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